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	<title>危机 - wēijī &#187; social entrepreneurship</title>
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	<description>(noun) crisis - comprising the symbols 危 wēi (danger) and 机 jī (opportunity)</description>
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		<title>55) ITC Limited (eChoupals)</title>
		<link>http://weijiblog.com/2010/06/55-itc-limited-echoupals/</link>
		<comments>http://weijiblog.com/2010/06/55-itc-limited-echoupals/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 10:12:38 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[disruptive innovation]]></category>
		<category><![CDATA[innovators innovating innovator innovations innovative innovation]]></category>
		<category><![CDATA[B2B]]></category>
		<category><![CDATA[disruptor]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[social entrepreneurship]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://weijiblog.com/?p=635</guid>
		<description><![CDATA[危 wēi  danger As I outlined in a post last year the Indian agricultural market is tough.  Farm ownership tends to be heavily fragmented, the infrastructure is often poor and historically the supply chain has been clogged by middlemen. This makes life difficult for both farmers and the buyers.  For example, often farmers would have [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://weijiblog.com/wp-content/uploads/2010/05/echoupal-logo.jpg"><img class="alignnone size-thumbnail wp-image-636" title="echoupal logo" src="http://weijiblog.com/wp-content/uploads/2010/05/echoupal-logo-150x82.jpg" alt="" width="150" height="82" /></a></strong></p>
<p><strong><a href="http://weijiblog.com/wp-content/uploads/2010/05/echoupal-logo.jpg"></a>危</strong><strong> wēi  danger</strong></p>
<p>As I outlined in a<a href="http://weijiblog.com/?s=keggfarms" target="_blank"> post last year </a>the Indian agricultural market is tough.  Farm ownership tends to be heavily fragmented, the infrastructure is often poor and historically the supply chain has been clogged by middlemen. This makes life difficult for both farmers and the buyers.  For example, often farmers would have to travel for days to a market with no knowledge of current prices, once there the exploitative middlemen could pay below the market rate and refuse to pay any premium for quality.  It has been estimated that farmers were losing up to 60% of the value of their crop as a result.  This in turn disincentivised the farmers from improving their crop quality and made supply to the industry’s big buyers unpredictable.  Large food buyers, such as <a href="http://www.itcportal.com/" target="_blank">ITC Limited (an Indian conglomerate)</a>, would surely have to accept this status-quo?</p>
<p><strong>机</strong><strong> jī opportunity </strong></p>
<p>No, to the contrary ITC has harnessed technology to overcome these structural problems by investing in internet kiosks in rural villages.  The kiosks, named eChoupals, enable the farmers to sell direct to ITC at an agreed price, give access to best practices and enable them to place orders for agricultural inputs such as seeds and fertilizers.  In order to instill trust in the system ITC trains a local farmer to run the system and places it in their house – on average each serves 600 farmers in the surrounding ten villages.  To ensure that they remain incentivised the sanchalaks receive a small service fee.  Even after this service fee it is estimated that farmers’ profits have increased by more than a third and ITCs costs have reduced. The conglomerate plans to scale up to 20,000 eChoupals by 2012 (from 6,500 today) potentially servicing 15 million farmers.</p>
<p><strong>How About…</strong></p>
<ul>
<li>Harnessing technology to disintermediate inefficient value chains?</li>
<li>Empowering local talent to assist in supporting your customers?</li>
</ul>
<p>&#8211;</p>
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		<title>49) Cranium</title>
		<link>http://weijiblog.com/2010/05/49-cranium/</link>
		<comments>http://weijiblog.com/2010/05/49-cranium/#comments</comments>
		<pubDate>Tue, 04 May 2010 07:39:15 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[disruptive innovation]]></category>
		<category><![CDATA[innovators innovating innovator innovations innovative innovation]]></category>
		<category><![CDATA[B2C]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social entrepreneurship]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://weijiblog.com/?p=626</guid>
		<description><![CDATA[危 wēi  danger In 1998, after spending a weekend playing games with some friends Richard Tate, a rising star at Microsoft at the time, decided that there was a gap in the market for a board game that used multiple skills.  He was so confident of the opportunity he quit his job and convinced his [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://weijiblog.com/wp-content/uploads/2010/05/cranium-logo1.jpg"><img class="alignnone size-thumbnail wp-image-628" title="cranium logo" src="http://weijiblog.com/wp-content/uploads/2010/05/cranium-logo1-150x111.jpg" alt="" width="150" height="111" /></a></strong></p>
<p><strong><a href="http://weijiblog.com/wp-content/uploads/2010/05/cranium-logo1.jpg"></a>危</strong><strong> wēi  danger</strong></p>
<p><strong><span style="font-weight: normal;">In 1998, after spending a weekend playing games with some friends Richard Tate, a rising star at Microsoft at the time, decided that there was a gap in the market for a board game that used multiple skills.  He was so confident of the opportunity he quit his job and convinced his coworker, Whit Alexander, to join him. Instead of focusing on a general market need the two founders decided to design their game around a &#8220;moment,&#8221; specifically the moment when players &#8220;appear smart and funny in front of family and friends.&#8221; Together they designed a novel board game called Cranium – billed as &#8220;The Game for Your Whole Brain.&#8221; Initial feedback from friends and family was so strong they decided to place an order for 27,000 units from China.  However, with the order delivery date looming the team failed to get their product into the American International Toy Fair and hadn’t managed to sign up a single toy retailer.</span></strong></p>
<p><strong>机</strong><strong> jī opportunity </strong></p>
<p>While drowning their sorrows in cups of <a href="http://starbucks.co.uk/en-GB/" target="_blank">Starbucks</a> the team wondered why they needed traditional toy retailers at all, it struck them that other channels might make more sense, not least Starbucks.  After some persuasion the coffee chain stocked Cranium, the first time they had ever sold such a product and it was an immediate success.  The game went on to be the first board game sold by many other retailers too, including <a href="http://www.barnesandnoble.com/" target="_blank">Barnes &amp; Noble</a> and Amazon.com.  Cranium then developed a series of other products, making sure that they stayed true to their brand by remembering the acronym CHIFF (clever, high quality, innovative, friendly, and fun) as their guiding principle.  By developing great new products and selling them through new retail channels the company has sold over 22 million games – making it the third largest games company in the world.  Whit and Richard sold out to <a href="http://www.hasbro.com/cranium/en_US/" target="_blank">Hasbro </a>in 2008 for $75m…</p>
<p><strong>How About…</strong></p>
<ul>
<li>Optimising products or services around an important “moment”?</li>
<li>Distilling your brand down to its DNA to help choose brand extensions wisely (acronym optional)?</li>
<li>Questioning traditional channels, instead asking yourself where your target customers tend to congregate?</li>
</ul>
<p>&#8212;</p>
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